Hello, my name is Charalampos Karamanlis ( Χαράλαμπος Καραμανλής ). I created this blog many years ago when I was in university, now I 'm using it to post my creative work. It is not the best place to showcase my 3D artwork but I think it does its job for now.
Εμφάνιση αναρτήσεων με ετικέτα 3ds max. Εμφάνιση όλων των αναρτήσεων
Εμφάνιση αναρτήσεων με ετικέτα 3ds max. Εμφάνιση όλων των αναρτήσεων
Κυριακή 19 Μαρτίου 2017
Τρίτη 7 Μαρτίου 2017
I 've read like half of the book including skipping some not so important parts and I can say I've learned a lot. Even though Ι am troubled that it isn't the ideal way for me to learn this stuff, i don't know, i feel like it helps but it is a slow progress... Anyway, I also gained some knowledge on texturing, here are some things i created with textures, one is a graphic tablet like the one i use and the other is "Groudon" from pokemon.
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Who 's good boy? Eh, what is good tablet.. em.. anyway that's my huion tablet(no, buttons are not as illustrated) |
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Looks better in the viewport. Maybe I should just skip the rendering part... |
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My first legit, not awful, weak, bad, pathetic Pokemon model (looking at you Pinsir) |
Ετικέτες
3d,
3ds max,
graphic tablet,
groundon,
huion tablet,
model,
modeling,
pokemon,
Tablet
Δευτέρα 26 Δεκεμβρίου 2016
Autodesk Remake! Dragon Statue
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You can import the model into 3DS Max and modify it as you wish! |
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The IRL statue. No sword, sorry :/ |
Τρίτη 13 Δεκεμβρίου 2016
3DS MAX boat
Ετικέτες
3D modeling,
3ds max,
boat,
shallop
Κυριακή 4 Δεκεμβρίου 2016
Πέμπτη 1 Δεκεμβρίου 2016
Παρασκευή 25 Νοεμβρίου 2016
Τετάρτη 23 Νοεμβρίου 2016
3DS MAX Battle Axe
Δευτέρα 14 Νοεμβρίου 2016
3DS MAX AFTERSHAVE MODELING

I like the outcome, I know it has flaws but generally i m ok with it. I tried to insert the brand name with the transparent property but it didn't work. It doesn't look good with background color so i removed any textures. Also i don't know how realistically create that empty space inside the model. As for the materials I don't pay too much attention because this rendering process takes some time and i am kinda lazy to wait for that. That's also the reason for the poor image quality. Generally I m satisfied with the result, but of course there 's still space for a lot improvement.
Σάββατο 5 Νοεμβρίου 2016
3DS MAX Scorpio cologne
This was a struggle, there were bugs and i was reckless at first which cost me and messed up the whole process like a snowball. But to see the positive side, mistakes are part of the process called learning and every struggle is a step closer towards your goal :)
I could work more on this, but as I said there were bugs which make it difficult and i really want to move on other things.
I could work more on this, but as I said there were bugs which make it difficult and i really want to move on other things.
Πέμπτη 3 Νοεμβρίου 2016
Δευτέρα 31 Οκτωβρίου 2016
3DS MAX Trophy, Cup -2
Ετικέτες
3ds max,
cup,
gold trophy,
modeling,
trophy
Κυριακή 30 Οκτωβρίου 2016
3DS MAX Trophy, Cup -1
Ετικέτες
3ds max,
cup,
gold trophy,
modeling,
plastic trophy,
trophy
Παρασκευή 28 Οκτωβρίου 2016
3DS MAX Pinsir Model
IT SUCKS!! I know. I got bored soon and i finished it quickly without paying attention even to materials. I wont fix it. Fuck that pinsir. I always preferred heracross anyway. This made me to understand that I still have a lot to learn before proceed on more "complicated" models.






A scene where pinsir got its lame ass kicked by a metapod.
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